These are split-screen comparisons between the original 2000 cut of Evangelion ReDeath and the 2004 remaster. This scene is one of the most dramatic examples of how much of a difference there is, as the source footage for the original version was a well-worn VHS fansub. You’ll notice that though it is split-screen the images don’t line up. That’s because we had to frame our image above the burned-in subtitles on our source tapes for the original cut, which obviously was not an issue for us when we had DVD source footage for the remaster. More often than not, we gave the characters far less headroom than they had in the old version. That, or the shots don’t line up because we put a lot more effort into the lip-synch this time.

Notice how Kaji gets a more natural flesh tone and there’s more of an orange look to the scene instead of a bleeding red. Also, you can see in the old version that Kaji’s head would’ve stopped just over the split, leaving more than a third of the frame open above him.

The background in the old version is nearly black.

Lots more detail on the melon. Mmm, melons.

Dang, look how low Kaji was in the original framing of this shot.

This vertically split screen shows a slight difference in frame size between the two cuts. The TV series footage for the original cut was captured as widescreen at 640×350 resolution (about 1.83:1). The TV series footage for ReDux was captured in its full frame format at 640×480 and had a letterbox matte (based on the framing of The End of Evangelion in the R2 Renewal set) composited over it.
Back to Evangelion ReDeath index.
December 8th, 2008 by Andrew
I’m currently working towards getting The Song Remains The Same mastered to DVD before Christmas. Thankfully, converting the burned-on subtitles of the Fanime/YouTube version to a removable DVD subtitle stream is easier than I would’ve guessed. I’ll take one last stab at converting Song for 16:9 display, but I’m not expecting much. Right now, I’m testing the sub timings for the main feature, after which I’ll convert the subs for the trailer and the deleted scenes and then start the DVD authoring.
However, I did make one last edit to the movie, and it’s significant enough that I decided to replace the YouTube upload that contains the scene affected (Part 8). My biggest disappointment with the game’s story is that the villain is not defined very well. In an effort to fix this, I rearranged some dialogue so that the details of the villain’s ultimate plan are now revealed earlier. It’s a small change, but one that makes the story a little more coherent (In the original staging of the scene, Faye and Kent seem to be responding to revelations they haven’t heard yet) and adds more tension to the ensuing big three-way brawl that originally occurred before this information came out.
Click here to view the recut Part 8.
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October 2nd, 2008 by Andrew
http://animeotaku.animeblogger.net/2008/09/a-lost-episode-of-cowboy-bebop-the-song-remains-the-same/
Shortly after The Song Remains The Same was posted to YouTube, I found this blog post in which the writer tries to tie the game story’s thematic elements with that of the series proper. I responded with some thoughts of my own in the post’s comments.
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September 30th, 2008 by Andrew
At Sakura Con in Seattle, WA earlier this year, someone asked Escaflowne‘s character designer Nobuteru Yuuki if he’d ever seen a little fan parody called Nescaflowné:
Press: Have you seen the fan edit of the Escaflowne movie titled Nescaflowne, and how do you feel about people playing with your designs and spoofing them and whatnot?
NY: I have not actually seen that movie, but would be very interested in doing so. but generally I am not a character designer who feels the need to have complete control over everything I draw. If fans create something like a doujinshi or cosplay, or even fan dubs I feel that in a way it shows how well liked my characters are. So I generally like to see people enjoying my designs.
Full interview here:
http://www.zentendo.com/features.php?articleId=325&page=1
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September 18th, 2008 by Andrew
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